October 24, 2011 § Leave a comment
This week Dr. Wolfe was attending a conference in Scotland so we were unable to all meet. However Allison and I were still able together. Allison has made progress with sketching the polygons on her old pair of pants and over the weekend was at home so she was able to film a walk cycle in a pair of pants similar to the ones we will be modeling for Paula. I went shopping during the week and found the materials to make the normals to help determine how the body moves especially through a role shift. This is what they will look like.
Over the weekend I have worked on making the rest of the normals. On Tuesday Allison and I are going to get together and take some pictures and movies of the normals being used. We are also going to try and make a rough model of the new pants for Paula.
October 17, 2011 § Leave a comment
During our meeting with Doctor Wolfe this week we first discussed methods of joining the current mesh for Paula’s upper body with the pants mesh that we will create. 3ds Max has several options for joining meshes but it looks like the one we will want to use is the Attach function because it allows the most control of the joining. We also looked at the effect of removing the current lower body model would have on Paula. It appears that deleting the lower body on a mesh modifier above the skin modifier in the stack will not effect the upper body weighting which is good. That means we won’t have to re-weight everything when we add in our new pants.
We also continued our discussion about using an old pair of Allison’s pants to figure out polygon density/location as well as how their appearance changes with movement. Allison has the markers and pants and is going to try sketching out the mesh on them this week as well as videotaping herself while walking on a treadmill with them. We would also like to look at the position of the torso and lower body through various movements. To help see this I am going to make multiple normals out of straws to make changes in body position more evident. Allison and I will meet on Friday to take videos and pictures with the normals.
This week was also our big group meeting. We spent some of the time discussing the inclination videos we had made using the stick figure. The animations seemed to be either more realistic with the motions flowing together and showing the shift of weight or more an idealized and isolated motions with little weight shift.
October 9, 2011 § Leave a comment
This week Allison and I were able to meet with Dr. Wolfe. We briefly discussed what Allison and I had talked about last week about modeling, making bones, and skinning, as well as Allison’s idea to use an old pair of pants to help figure out where we will need higher densities of polygons. We also spent a fair amount of time discussing Allison’s idea of using a straw, or something similar to help figure out how the different parts of the body are positioned during movements such as a role shift. The straw would act as a normal line and make it easy to see the direction that the legs, shoulders and other parts of the body are moving.
For next week Allison will be looking at how the symmetry modifier works in 3DS Max. We will both work on animating the side inclination from a text on Mimodrame we have been looking at in preparation for a workshop with a mime in the spring. The inclinations show the range of movement of each part of the body as they are moved in isolation in one direction. Our final project for this week is to look at ways of joining meshes. Once we get Paula’s new pants modeled we are going to have to join that mesh with the current upper body mesh. The two meshes will probably have different numbers of vertices along their edges and we need to figure out the best way to join the two.
October 3, 2011 § Leave a comment
This week Allison and I were unable to meet with Dr. Wolfe, however we did get together. We showed each other the material we had reviewed in 3ds max over the past week. Allison showed me some of 3ds max’s modeling tools including the primitives, convert to editable poly, tools to manipulate the edges and polygons as well as the various modifiers. In return I showed Allison what I had figured out about skinning and setting bones; how to create and edit a skeleton and then make a mesh move with the bones.
I also showed Allison the stills I had taken of a model walking in a pants suit similar to the one that we will model for Paula that helps show where wrinkles form in dress pants.
For the next week I am going to practice modeling and get a little more familiar with 3ds max. Over the next few weeks Allison is going to try and find a pair of old pants that she can draw a grid on to use as a reference when we start modeling.